New Course: Substance Painter for Motion Designers article thumbnail

New Course: Substance Painter for Motion Designers

Learn pro-level material authoring techniques with 3 projects and over 8 hours of video training from EJ Hassenfratz.

By School of Motion 1 min read Substance Painter Cinema 4D Redshift Blender

Learn pro-level material authoring techniques with 3 projects and over 8 hours of video training.

We're excited to release Substance Painter for Motion Designers. This course teaches motion designers how to create professional, realistic textures and materials for 3D models using Adobe Substance 3D Painter, from basic concepts through advanced techniques like custom smart materials, procedural weathering, and integration with popular 3D software.

In this 8-hour course, taught by EJ Hassenfratz, you'll get an overview of what Substance Painter is, and how it's used in the industry. You'll learn non-destructive workflows for efficient texturing and how to create unique, production-ready textures for any 3D asset. By the time you're done, you'll know how to texture a complete product and export your work to create photorealistic and stylized renders in Cinema 4D and Redshift.

How do I Get The Course?

Great news! If you are a member of our All-Access or Team Training programs, Substance Painter for Motion Designers has already been added to your training library. Go to town!

If you are new to All-Access, now is a great time to join.

JOIN ALL-ACCESS →

Who is this course for?

Substance Painter for Motion Designers is a 8-hour+ course for intermediate users. Ideally, you'll have a few years of motion design or animation experience under your belts. It's a great first step into making materials.

If you are a beginner looking to get started in 3D and level up quickly, check out our courses Cinema 4D Basecamp and Cinema 4D Ascent.

What software will I need?

For this course you'll need access to Substance Painter and either Blender or Cinema 4D.

What will I learn?

In this 8-hours+ course, you'll learn:

  • Smart materials and procedural techniques

  • Mask generators and fill layers

  • Non-photo real, stylized materials

  • Generators, blend modes, and advanced masking

  • Baking, UDIMs, decals

  • …much more

See the complete syllabus HERE.

START LEARNING →

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