Team Training
Turn the team you have into the team you need.
Your editors and generalists are already good. With the motion design industry's most respected training - every course, real critique from working pros, and live workshops - they get great. Without you hiring a single new person.
Trusted by studios and in-house teams at Netflix, Google, BBC, Riot, and hundreds more.
Sound familiar?
You're turning down work your team should be able to make.
You've got capable people - editors, designers, generalists - who've hit a ceiling. So the ambitious projects get outsourced, the freelancer invoices pile up, and the work you most want to take on is the work you're least staffed for. Hiring senior motion talent is slow, expensive, and a gamble. Meanwhile the team you already have is one skill jump away from doing it in-house.
The skills gap is costing you.
Every project you outsource is budget walking out the door - and craft your team never builds.
Hiring isn't the fix.
Senior motion designers are scarce, expensive, and slow to find. You need better-equipped people.
Your team wants to grow.
Your best people stay where they're invested in. Training is retention.
What changes
Keep the work in-house. Keep the budget. Keep your people.
When your team trains here, the gap closes - fast. The same system that's produced 35,000 working motion designers, applied to the team you already have.
Take on bigger work.
Animation, 3D, compositing - capabilities your team did not have last quarter, in-house this one.
Cut freelance spend.
Bring outsourced work back inside. Training pays for itself in projects you stop farming out.
Level up juniors.
Turn promising generalists into specialists you would otherwise have to hire for.
Standardize quality.
One curriculum and one critique language creates consistent output across the team.
Real teams, real outcomes
Teams like yours, doing work they couldn't before.
How School of Motion helped CBS Sports move faster
All-Access Team Training plus custom in-person workshops helped the CBS Sports art department sharpen real-time, 2D, 3D, and VFX workflows with training tailored to how their broadcast team actually works.
Download case study
How School of Motion helped Spillt make team training flexible
All-Access Team Training gave Spillt flexible training for senior artists, staff, and freelancers, with floating licenses, consolidated billing, and schedules built around busy studio production.
Download case study
How School of Motion helped Critical Mass close skill gaps at scale
All-Access Team Training gave Critical Mass flexible access to a full motion-design curriculum, helping teams build tech and software skills on demand while floating seats kept training easy to manage across a fast-moving global agency.
Download case study
Trusted by teams and artists at
What's inside
The full School of Motion, built for a team.
Every course, every discipline.
After Effects, Cinema 4D, Blender, Houdini, design, animation, compositing - 500+ hours ready when a seat is assigned.
Real critique on actual work.
Every project submitted gets personal feedback from a working pro: drawovers, notes, and specific direction.
Live workshops and events.
Monthly sessions with working artists, plus portfolio reviews - recorded for teams to watch on their schedule.
A worldwide community.
Your team learns alongside 35,000 motion designers, not inside an isolated corporate portal.
Verified credentials.
Your team's progress becomes visible, portable, and easy to talk about internally.
Run it effortlessly
Built to manage at scale, without an IT project.
The training is the engine. The management layer is what makes it work for a studio, agency, or in-house creative department.
Seats in Use
4 activeInactive Users
2 pausedInvitation Sent
2 pendingFloating licenses
Reassign seats as projects shift and headcount changes. No wasted licenses.
Team progress dashboard
See who's learning what, track skill growth, and tie training to deliverables.
Consolidated billing
One invoice, one renewal, and a cleaner path through finance.
Custom Learning Paths
Our team will craft bespoke learning paths just for your artists.
Dedicated account manager
A real person who knows your account and can help shape the rollout.
Up in minutes
Assign a seat and they're in. No onboarding maze and no IT lift.
Individual vs. Team Training.
Everything in individual access, plus the layer that makes it manageable at scale.
| Feature | Individual All-Access | Team Training Recommended |
|---|---|---|
| Learning | ||
| Every course | ✅ | ✅ |
| Critique and community | ✅ | ✅ |
| Live workshops and events | ✅ | ✅ |
| Custom Learning Paths | ❌ | ✅ |
| Managing at scale | ||
| Team dashboard | ❌ | ✅ |
| Floating licenses | ❌ | ✅ |
| Consolidated billing | ❌ | ✅ |
| Priority support | ❌ | ✅ |
Let's talk
Tell us about your team. We'll map a plan that fits.
No pitch, no pressure - just a straight conversation about your team size, what you're trying to accomplish, and whether this makes sense for you. Most calls take 15 minutes.
You will hear from a team-training lead within one business day. Can't wait to chat!
Request sent
You're all set. Check your inbox.
We just sent you a quick video that shows exactly how School of Motion works for teams. Give it a watch, and the right person from our team will personally reach out within one business day to talk through your goals.
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