Team Training

Turn the team you have into the team you need.

Your editors and generalists are already good. With the motion design industry's most respected training - every course, real critique from working pros, and live workshops - they get great. Without you hiring a single new person.

Trusted by studios and in-house teams at Netflix, Google, BBC, Riot, and hundreds more.

Toil Design Team dashboard
8/10 Seats
12 Courses
37 Critiques
Maria Reyes Animator
After Effects Kickstart
4 projects
Kevin Moore Editor -> Motion
UX Animation Essentials
2 projects
Dani Okafor Senior Designer
Cinema 4D Basecamp
6 projects
Collin Cameron Generalist
Rive Academy: Kickstart
1 project

Sound familiar?

You're turning down work your team should be able to make.

You've got capable people - editors, designers, generalists - who've hit a ceiling. So the ambitious projects get outsourced, the freelancer invoices pile up, and the work you most want to take on is the work you're least staffed for. Hiring senior motion talent is slow, expensive, and a gamble. Meanwhile the team you already have is one skill jump away from doing it in-house.

The skills gap is costing you.

Every project you outsource is budget walking out the door - and craft your team never builds.

Hiring isn't the fix.

Senior motion designers are scarce, expensive, and slow to find. You need better-equipped people.

Your team wants to grow.

Your best people stay where they're invested in. Training is retention.

What changes

Keep the work in-house. Keep the budget. Keep your people.

When your team trains here, the gap closes - fast. The same system that's produced 35,000 working motion designers, applied to the team you already have.

Take on bigger work.

Animation, 3D, compositing - capabilities your team did not have last quarter, in-house this one.

Cut freelance spend.

Bring outsourced work back inside. Training pays for itself in projects you stop farming out.

Level up juniors.

Turn promising generalists into specialists you would otherwise have to hire for.

Standardize quality.

One curriculum and one critique language creates consistent output across the team.

Real teams, real outcomes

Teams like yours, doing work they couldn't before.

How School of Motion helped CBS Sports move faster

CBS Sports case study preview

All-Access Team Training plus custom in-person workshops helped the CBS Sports art department sharpen real-time, 2D, 3D, and VFX workflows with training tailored to how their broadcast team actually works.

Download case study
CBS Sports case study preview

How School of Motion helped Spillt make team training flexible

Spillt case study preview

All-Access Team Training gave Spillt flexible training for senior artists, staff, and freelancers, with floating licenses, consolidated billing, and schedules built around busy studio production.

Download case study
Spillt case study preview

How School of Motion helped Critical Mass close skill gaps at scale

Critical Mass case study preview

All-Access Team Training gave Critical Mass flexible access to a full motion-design curriculum, helping teams build tech and software skills on demand while floating seats kept training easy to manage across a fast-moving global agency.

Download case study
Critical Mass case study preview

Trusted by teams and artists at

Netflix
Disney
Google
Apple
Buck
Adobe
Amazon
Meta
Nike
Shopify
Canva
Netflix
Disney
Google
Apple
Buck
Adobe
Amazon
Meta
Nike
Shopify
Canva
Netflix
Disney
Google
Apple
Buck
Adobe
Amazon
Meta
Nike
Shopify
Canva
BBC
CBS Sports
CNN
Exxon Mobil
Ford
Hubspot
MGM Resorts
NBC Universal
Riot Games
Verizon
BBC
CBS Sports
CNN
Exxon Mobil
Ford
Hubspot
MGM Resorts
NBC Universal
Riot Games
Verizon
BBC
CBS Sports
CNN
Exxon Mobil
Ford
Hubspot
MGM Resorts
NBC Universal
Riot Games
Verizon

What's inside

The full School of Motion, built for a team.

Every course, every discipline.

After Effects, Cinema 4D, Blender, Houdini, design, animation, compositing - 500+ hours ready when a seat is assigned.

After EffectsAnimateBlenderCavalryCinema 4DFigmaHoudiniIllustratorMayaNukeOctane RenderPhotoshopPremiere ProProcreateProtoPieRedshiftRiveSubstance PainterUnreal EngineWompZbrush

Real critique on actual work.

Every project submitted gets personal feedback from a working pro: drawovers, notes, and specific direction.

Live workshops and events.

Monthly sessions with working artists, plus portfolio reviews - recorded for teams to watch on their schedule.

A worldwide community.

Your team learns alongside 35,000 motion designers, not inside an isolated corporate portal.

Verified credentials.

Your team's progress becomes visible, portable, and easy to talk about internally.

After Effects
Expression Session Nol Honig
After EffectsPhotoshopIllustratorPremiere Pro
The Path to MoGraph School of Motion
Level Up School of Motion
Premiere ProAfter Effects
Premiere for Motion Designers School of Motion
RiveFigma
Rive Academy Kickstart School of Motion
RiveFigmaAfter EffectsProtoPie
UX Animation Essentials School of Motion
IllustratorPhotoshopProcreate
Illustration for Motion School of Motion
CavalryFigmaIllustratorAfter EffectsPhotoshop
Cavalry Kickstart School of Motion
After Effects
How to Create Brilliant Shots School of Motion
PhotoshopIllustrator
Photoshop + Illustrator Unleashed School of Motion
Cinema 4DOctane Render
Lights, Camera, Render School of Motion
Unreal Engine
Unreal Engine for 3D Artists School of Motion
Cinema 4DSubstance Painter
Substance Painter for Motion Designers School of Motion
Cinema 4D
Cinema 4D Insider School of Motion
Unreal Engine
Unreal Engine for Broadcast Design School of Motion
PhotoshopIllustratorAfter EffectsPremiere Pro
Explainer Camp School of Motion
After Effects
The Art of Spontaneous Filmmaking School of Motion
Mogrt Mania School of Motion
After EffectsCinema 4D
The Curious Craft of Demo Reel Titles School of Motion
RiveFigmaAfter Effects
Rive Academy: Volume 2 School of Motion
PhotoshopIllustrator
Directing Your Dream School of Motion
After EffectsCinema 4D
The Essential Ingredients to Creating Stylized 3D School of Motion
After Effects
VFX for Motion School of Motion
The Client Code School of Motion
After Effects
Expression Session Nol Honig
After EffectsPhotoshopIllustratorPremiere Pro
The Path to MoGraph School of Motion
Level Up School of Motion
Premiere ProAfter Effects
Premiere for Motion Designers School of Motion
RiveFigma
Rive Academy Kickstart School of Motion
RiveFigmaAfter EffectsProtoPie
UX Animation Essentials School of Motion
IllustratorPhotoshopProcreate
Illustration for Motion School of Motion
CavalryFigmaIllustratorAfter EffectsPhotoshop
Cavalry Kickstart School of Motion
After Effects
How to Create Brilliant Shots School of Motion
PhotoshopIllustrator
Photoshop + Illustrator Unleashed School of Motion
Cinema 4DOctane Render
Lights, Camera, Render School of Motion
Unreal Engine
Unreal Engine for 3D Artists School of Motion
Cinema 4DSubstance Painter
Substance Painter for Motion Designers School of Motion
Cinema 4D
Cinema 4D Insider School of Motion
Unreal Engine
Unreal Engine for Broadcast Design School of Motion
PhotoshopIllustratorAfter EffectsPremiere Pro
Explainer Camp School of Motion
After Effects
The Art of Spontaneous Filmmaking School of Motion
Mogrt Mania School of Motion
After EffectsCinema 4D
The Curious Craft of Demo Reel Titles School of Motion
RiveFigmaAfter Effects
Rive Academy: Volume 2 School of Motion
PhotoshopIllustrator
Directing Your Dream School of Motion
After EffectsCinema 4D
The Essential Ingredients to Creating Stylized 3D School of Motion
After Effects
VFX for Motion School of Motion
The Client Code School of Motion
PhotoshopIllustrator
Photoshop + Illustrator Unleashed School of Motion
After Effects
How to Create Brilliant Shots School of Motion
RiveFigmaAfter EffectsProtoPie
UX Animation Essentials School of Motion
Cinema 4DOctane Render
Lights, Camera, Render School of Motion
CavalryFigmaIllustratorAfter EffectsPhotoshop
Cavalry Kickstart School of Motion
RiveFigma
Rive Academy Kickstart School of Motion
IllustratorPhotoshopProcreate
Illustration for Motion School of Motion
Premiere ProAfter Effects
Premiere for Motion Designers School of Motion
Unreal Engine
Unreal Engine for Broadcast Design School of Motion
Level Up School of Motion
After Effects
VFX for Motion School of Motion
PhotoshopIllustratorAfter EffectsPremiere Pro
Explainer Camp School of Motion
Unreal Engine
Unreal Engine for 3D Artists School of Motion
After Effects
Expression Session Nol Honig
After Effects
The Art of Spontaneous Filmmaking School of Motion
Cinema 4D
Cinema 4D Insider School of Motion
After EffectsCinema 4D
The Essential Ingredients to Creating Stylized 3D School of Motion
After EffectsCinema 4D
The Curious Craft of Demo Reel Titles School of Motion
Cinema 4DSubstance Painter
Substance Painter for Motion Designers School of Motion
The Client Code School of Motion
RiveFigmaAfter Effects
Rive Academy: Volume 2 School of Motion
After EffectsPhotoshopIllustratorPremiere Pro
The Path to MoGraph School of Motion
Mogrt Mania School of Motion
PhotoshopIllustrator
Directing Your Dream School of Motion
PhotoshopIllustrator
Photoshop + Illustrator Unleashed School of Motion
After Effects
How to Create Brilliant Shots School of Motion
RiveFigmaAfter EffectsProtoPie
UX Animation Essentials School of Motion
Cinema 4DOctane Render
Lights, Camera, Render School of Motion
CavalryFigmaIllustratorAfter EffectsPhotoshop
Cavalry Kickstart School of Motion
RiveFigma
Rive Academy Kickstart School of Motion
IllustratorPhotoshopProcreate
Illustration for Motion School of Motion
Premiere ProAfter Effects
Premiere for Motion Designers School of Motion
Unreal Engine
Unreal Engine for Broadcast Design School of Motion
Level Up School of Motion
After Effects
VFX for Motion School of Motion
PhotoshopIllustratorAfter EffectsPremiere Pro
Explainer Camp School of Motion
Unreal Engine
Unreal Engine for 3D Artists School of Motion
After Effects
Expression Session Nol Honig
After Effects
The Art of Spontaneous Filmmaking School of Motion
Cinema 4D
Cinema 4D Insider School of Motion
After EffectsCinema 4D
The Essential Ingredients to Creating Stylized 3D School of Motion
After EffectsCinema 4D
The Curious Craft of Demo Reel Titles School of Motion
Cinema 4DSubstance Painter
Substance Painter for Motion Designers School of Motion
The Client Code School of Motion
RiveFigmaAfter Effects
Rive Academy: Volume 2 School of Motion
After EffectsPhotoshopIllustratorPremiere Pro
The Path to MoGraph School of Motion
Mogrt Mania School of Motion
PhotoshopIllustrator
Directing Your Dream School of Motion

Run it effortlessly

Built to manage at scale, without an IT project.

The training is the engine. The management layer is what makes it work for a studio, agency, or in-house creative department.

Floating Seats (Annual) 6/8 Seats Assigned

Seats in Use

4 active
Maya Chen maya.chen@toildesign.com
Andre Wallace andre.wallace@toildesign.com
Priya Nair priya.nair@toildesign.com
Jordan Vale jordan.vale@toildesign.com

Inactive Users

2 paused
Camila Brooks camila.brooks@toildesign.com
Luis Moreno luis.moreno@toildesign.com

Invitation Sent

2 pending
elise.wang@toildesign.com
annie.glasser@toildesign.com

Floating licenses

Reassign seats as projects shift and headcount changes. No wasted licenses.

Team progress dashboard

See who's learning what, track skill growth, and tie training to deliverables.

Consolidated billing

One invoice, one renewal, and a cleaner path through finance.

Custom Learning Paths

Our team will craft bespoke learning paths just for your artists.

Dedicated account manager

A real person who knows your account and can help shape the rollout.

Up in minutes

Assign a seat and they're in. No onboarding maze and no IT lift.

Individual vs. Team Training.

Everything in individual access, plus the layer that makes it manageable at scale.

Feature Individual All-Access Team Training Recommended
Learning
Every course
Critique and community
Live workshops and events
Custom Learning Paths
Managing at scale
Team dashboard
Floating licenses
Consolidated billing
Priority support

Let's talk

Tell us about your team. We'll map a plan that fits.

No pitch, no pressure - just a straight conversation about your team size, what you're trying to accomplish, and whether this makes sense for you. Most calls take 15 minutes.

You will hear from a real person.

You will hear from a team-training lead within one business day. Can't wait to chat!

We'll reply within one business day. No spam, no pressure.