New Course: UX Animation Essentials
Learn to transform static interfaces into engaging experiences using industry-standard UX motion tools.
Motion design Is moving into product. Are you ready?
We’ve been saying for a while now that the next big area of motion design is in interaction animation, and that future is here now! Last year we launched our Rive Academy and now we are excited to release UX Animation Essentials, a new course that drills down into user experience and interfaces.
In this 4-hour course, taught by UX motion designer Ivan Witteborg, you’ll work through a realistic music app project from kickoff call to developer handoff. Along the way, you’ll learn not just how to animate interfaces, but why specific motion choices solve real user problems. Get introduced to the strategic toolkit - Figma for rapid prototyping, After Effects for polished assets, ProtoPie for gesture-based interactions, and Rive for runtime animation. Learn when to reach for each tool, how to speak the language of product teams, and how to spec your work so engineers can build it.
⚡️ How do I Get The Course?
Great news! If you are a member of our All-Access or Team Training programs, After Effects Insider has already been added to your training library. Got to town!
If you are new to All-Access, now is a great time to join:
JOIN ALL-ACCESS ➔
⚡️ Who is this course for?
UX Animation Essentials is a 4-hour+ course for intermediate users. Ideally, you’ll have a few years of motion design or animation experience under your belts. It’s a great first step into the world of UX animation.
If you are a beginner looking to get started in animation and level up quickly, check out our courses After Effects Kickstart and Animation Bootcamp.
⚡️ What software will I need?
For this course you’ll need access to After Effects and Figma (the free tier is fine). In addition, you’ll also be looking at Rive and Protopie but they are not required.
⚡️ What will I learn?
In this 4-hours+ course, you’ll learn:
Understanding UX motion
Navigating the project kickoff process
When to use what tools
The iterative design process
Designing animations that guide the user
Creating screen transitions
Gesture based prototyping
Documenting specs to help guide a dev team
See the complete syllabus HERE.
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