Free C4D plugin | Redshift

Your Redshift materials, built in seconds.

Node Ninja reads your texture folder and builds a complete, production-ready Redshift material: every map connected, every node wired. One click. Done.

6-12 maps per material
4 min saved per material
1 click to build it
$0 cost to you

The old way

Setting up a Redshift material by hand is a grind.

Every PBR texture set comes with 6-12 maps. Each needs a TextureSampler node, the right RS Standard Material input, and the right color space. Roughness, metalness, and normals need Raw, or they render wrong. Now multiply that by a folder full of materials.

Redshift node graph built from texture maps

The Node Ninja way

Point it at a folder. Instantly get a material.

Node Ninja identifies maps by filename, builds the Redshift node graph, sets color spaces, handles AO compositing, and fixes DirectX normals before you have had a chance to do it wrong yourself.

Auto-detects PBR maps

Albedo, roughness, metalness, normal, displacement, AO, emission, opacity, specular, and SSS maps are recognized automatically from filenames.

Fixes DirectX normals

Redshift expects OpenGL normals. If your texture set includes a DirectX normal map, Node Ninja corrects the input so it renders properly.

UV or Triplanar

Choose standard UV projection or world-space Triplanar at build time. Node Ninja wires whichever setup you pick.

Optional master controls

Scale, offset, and rotation can be controlled across all texture maps from one set of value nodes.

Batch-friendly speed

Point it at a parent folder and Node Ninja builds one material per subfolder for fast texture-library imports.

Handles name collisions

If a material already exists, choose to replace it, duplicate it with an incremented name, or skip it entirely.

Clean, readable node graphs

Every graph is structured and consistent, which makes materials easier to read, hand off, and update later.

Built for C4D 2026's UV Context node

On Cinema 4D 2026, Node Ninja uses Redshift's UV Context Projection node for a cleaner graph with scale, offset, and rotation built in.

See it in action

From folder to finished material in seconds.

Watch Node Ninja import a full PBR texture set, wire the node graph, and handle a GL normal map automatically.

Also included

Already have materials? Node Surgeon upgrades them.

Node Surgeon is included free with Node Ninja. It can switch projection modes, add or remove master controls, or upgrade legacy materials to Cinema 4D 2026's modern UV Context format without starting over. It scans the material, pre-fills the dialog, rebuilds the graph with your changes, and carries texture paths over automatically.

Node Surgeon plugin dialog

Node Surgeon is designed for standard PBR materials. It is not a converter for complex procedural setups, but if Node Ninja built it, it is safe to run.

What's included

Everything you need. Nothing you don't.

The download includes the C4D tools, documentation, and version support you need to start building Redshift materials faster.

Get the plugin
Plugin

Node Ninja plugin (.pyp)

PBR texture auto-setup for Redshift materials.

Plugin

Node Surgeon plugin (.pyp)

Projection and UV Context upgrade tool for existing materials.

Guide

Full manual

Complete installation and usage notes for both plugins.

Versions

Cinema 4D 2024.5, 2025, and 2026

All supported C4D versions for the current plugin release.

Platforms

Mac and Windows

Built for artists who need the same shortcut across production machines.

Requirements

Redshift and standard PBR textures

Requires Cinema 4D 2024.5 or newer, Redshift, and common PBR texture naming.

Download the free plugin

Get Node Ninja for Cinema 4D.

Drop in your email and we will send it right over. No spam, no upsell - just the plugin. Free for personal and commercial use.

Node Ninja download preview

Common questions.