Realtime Desnoising in Blender + Jony Ive Ditches Touchscreens | Motion Mondays
Blender gets real-time denoising, Jony Ive puts physical buttons in Ferrari's electric car, and two AI video models battle for the crown.
Blender gets real-time denoising, Jony Ive puts physical buttons in Ferrari's electric car, and two AI video models battle for the crown.
NEW COURSE COMING NEXT WEEK: Substance Painter for Motion Designers. Stay tuned!
This week, we’re learning about how someone figured out how to compile DLSS ray reconstruction into Blender, delivering game-like viewport performance in Cycles. We’re diving deep into how Ferrari unveiled the Luce with an interface designed by Jony Ive and Marc Newson that rejects touchscreens in favor of physical controls. And we’re checking in on the AI model wars - Kling 3.0 launched as the new top-rated AI video generator, then ByteDance dropped Seedance 2.0 into beta just one week later with wild multimodal capabilities.
We’ll also look at True Grit Supply’s Rusty Nibs brush pack with over 130 distressed ink brushes and Visign Academy’s free 400-page ebook filled with art fundamentals and design cheat sheets. We’ll explore how Arcturus Studios is capturing live sports in volumetric 3D using Gaussian splatting. and be blown away by how Fernanda Marques built a full game in Rive in six days. Plus check out Topaz Labs new Starlight Fast 2 video upscaling model and sit back as Director Brent Bonacorso makes a talking panda explain his AI filmmaking workflow..
And finally we’ll feature creative work from Andrew Pons, Unveil and Loveboat, and Andrei D. Popa along with Our student of the week, Takako Chen.
🎓 SCHOOL OF MOTION COURSES MENTIONED
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🎨 ARTIST SPOTLIGHT
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