After Effects Killed Roto Brush + Unreal 5.8 Is Out | Motion Mondays article thumbnail

After Effects Killed Roto Brush + Unreal 5.8 Is Out | Motion Mondays

After Effects replaces Roto Brush with AI masking, Unreal Engine 5.8 ships with true 3D terrain sculpting and an experimental vibe-coding plugin, and Epic shares their AI concept pipeline to very mixed reactions.

By School of Motion 2 min read After Effects Unreal Engine Blender Photoshop Zbrush Cavalry

After Effects replaces Roto Brush with AI masking, Unreal Engine 5.8 ships with true 3D terrain sculpting and an experimental vibe-coding plugin, and Epic shares their AI concept pipeline to very mixed reactions.

This week: Adobe's big release brings several long-awaited After Effects features: Object Matte replaces Roto Brush, SVG import lands as editable shape layers, and 3D gets Displacement Maps and cinematic Depth of Field. Also Unreal 5.8 adds 3D terrain sculpting with Nanite support, a built-in Toon Shader, full-body Mesh to MetaHuman, markerless motion capture from a single camera, and the experimental MCP plugin for connecting AI models directly into Blueprints. Epic's AI concepting video shows artists using Nano Banana and GenMedia in Photoshop as an iteration layer on top of traditional hand sketches and Blender blockouts... and people had strong feelings.

Also this week: LottieFiles launches Motion System, a workspace-level tool for building consistent animation standards across design teams. Kindred releases DoAnimation a browser-based 2D animation app. Higgsfield drops a Photoshop plugin with automatic layer decomposition for AI-generated images. Mocha Pro 2026.5 ships Point Track ML, an AI tracking model for shots that used to be unsolvable. Jake Bartlett launches Motion Lab, a live community for building AI-powered After Effects tools. Plus we check out RetopoSketch, a sketch-based retopo tool for Blender and RadialZ, a floating radial brush picker for ZBrush.

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